[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"$f_jQTENsTznziy_iqYOHgpxWq-lZ-WqrrP63EzIKVO8g":3},{"answer":4,"createTime":5,"id":6,"options":7,"origin":10,"question":17,"related":18,"source":22,"type":23},[],"2025-04-28 22:40:09",185116293,[8,9],"正确","错误",{"count":11,"courseId":12,"courseImg":13,"courseName":14,"workId":15,"workName":16},10,"3888594283963cee2f017a978763b381","https:\u002F\u002Ftihai-oss-cloud.itihey.com\u002Fimg\u002F9c1e48361b00f3ee2086f4e259ed792b.jpg","三维数字建模","68c958fb3e03416e94f8e2cc5b83d425","","三维建模技术在影视行业最早的应用是在20世纪80年代",[19,24,29,34,39,44,49,54,59,64],{"answer":20,"createTime":5,"id":6,"options":21,"question":17,"source":22,"type":23},[],[8,9],"v1",3,{"answer":25,"createTime":5,"id":26,"options":27,"question":28,"source":22,"type":23},[],185116296,[8,9],"影视制作中,三维建模仅用于创建虚拟角色,无法应用于场景或环境建模",{"answer":30,"createTime":5,"id":31,"options":32,"question":33,"source":22,"type":23},[],185116299,[8,9],"Maya和3ds Max是影视行业中最常用的三维建模软件",{"answer":35,"createTime":5,"id":36,"options":37,"question":38,"source":22,"type":23},[],185116302,[8,9],"ZBrush主要用于三维模型的雕刻和细节处理,适用于影视角色的高精度建模",{"answer":40,"createTime":5,"id":41,"options":42,"question":43,"source":22,"type":23},[],185116304,[8,9],"电影《阿凡达》中的虚拟世界潘多拉的创建完全依赖于传统手绘艺术,而非三维建模技术",{"answer":45,"createTime":5,"id":46,"options":47,"question":48,"source":22,"type":23},[],185116306,[8,9],"三维建模技术在游戏开发中,通常用于制作游戏中的角色、场景和道具等元素",{"answer":50,"createTime":5,"id":51,"options":52,"question":53,"source":22,"type":23},[],185116308,[8,9],"三维建模软件Blender仅在小型游戏工作室中使用,大型游戏公司通常使用Maya和3ds Max",{"answer":55,"createTime":5,"id":56,"options":57,"question":58,"source":22,"type":23},[],185116310,[8,9],"在影视制作中,三维建模技术仅限于电影后期阶段的视觉特效制作,前期无法应用",{"answer":60,"createTime":5,"id":61,"options":62,"question":63,"source":22,"type":23},[],185116312,[8,9],"实时渲染引擎(如Unreal Engine和Unity)是现代三维游戏中不可或缺的工具",{"answer":65,"createTime":5,"id":66,"options":67,"question":68,"source":22,"type":23},[],185116314,[8,9],"在三维建模技术的发展中,实时渲染和物理模拟技术并不涉及到游戏开发"]