[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"$fiAj11i1KZaGwE7jO_2HbNGUMZf9CX7xGobPtJsmFoI0":3},{"answer":4,"createTime":5,"id":6,"options":7,"origin":11,"question":18,"related":19,"source":29,"type":49},[],"2025-05-15 19:09:32",188181959,[8,9,10],"目标用户","推广厂家","后台开发",{"count":12,"courseId":13,"courseImg":14,"courseName":15,"workId":16,"workName":17},6,"c40d9a5aa15be92505a6e0746221fe80","https:\u002F\u002Ftihai-oss-cloud.itihey.com\u002Fimg\u002F323676ba911be756a6daecdd29ad5b7e.png","用户体验","1b8c816513e24805bee4303d4b06f1df","UI认知","设计一个UI作品,首先我们要确定()",[20,31,40,50,59,68],{"answer":21,"createTime":5,"id":22,"options":23,"question":28,"source":29,"type":30},[],188181949,[24,25,26,27],"人机交互","操作逻辑","价格实惠","界面美观的","UI(User Interface,用户界面)设计,是指对软件的()()()整体设计","v1",1,{"answer":32,"createTime":5,"id":33,"options":34,"question":39,"source":29,"type":30},[],188181951,[35,36,37,38],"包括设计目标一致","软件中往往存在多个组成部分(组件、元素),不同组成部分之间的交互设计目标需要一致","尺寸一致","元素外观一致","UI界面设计,设计时要遵循一致性的原则",{"answer":41,"createTime":5,"id":42,"options":43,"question":48,"source":29,"type":49},[],188181953,[44,45,46,47],"视觉绚丽","架构缜密","界面清晰","文字繁复","UI界面设计首先要做到(),只有让用户认可它、知道怎么样使用它,让用户在使用时预期会发生什么,并方便地与它交互,然后才能让用户喜欢你设计的UI",0,{"answer":51,"createTime":5,"id":52,"options":53,"question":58,"source":29,"type":49},[],188181955,[54,55,56,57],"开发","下载","使用","卸载","只有用户()你设计的界面时,才是成功的",{"answer":60,"createTime":5,"id":61,"options":62,"question":67,"source":29,"type":49},[],188181957,[63,64,65,66],"pc端","移动端设计","自助机端口","线下","目前的UI界面设计大部分着重于(),但是,移动端的UI界面设计只能说是UI界面设计的开始,而不是结束",{"answer":69,"createTime":5,"id":6,"options":70,"question":18,"source":29,"type":49},[],[8,9,10]]