[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"$fHO51mluWSs85-XH0VqKh9P4JMvbU6Fz8P590-iT_nwM":3},{"answer":4,"createTime":5,"id":6,"options":7,"origin":12,"question":19,"related":20,"source":31,"type":32},[],"2025-05-26 22:12:03",191113996,[8,9,10,11],"光探头的采样范围","光探头的大小","静态物体的光照强度","动态物体在不同光探头间过渡的平滑程度",{"count":13,"courseId":14,"courseImg":15,"courseName":16,"workId":17,"workName":18},71,"98457df5085a20829570e0d8b348c5c0","https:\u002F\u002Ftihai-oss-cloud.itihey.com\u002Fimg\u002F25b30343053994e8940089572d36015b.jpg","XR应用程序设计","work_43919792","作业7:第7章光影效果的使用","光探头组的 &quot;Blend Distance&quot;(混合距离)参数用于控制",[21,33,42,51,60,70,79,88,91,100],{"answer":22,"createTime":23,"id":24,"options":25,"question":30,"source":31,"type":32},[],"2025-05-26 22:12:02",191113980,[26,27,28,29],"不进行任何光照计算","同时烘焙静态物体光照并为动态物体提供实时光照","只计算动态物体的实时光照","只烘焙静态物体的光照","光探头组的 &quot;Bake Type&quot;(烘焙类型)设置为 &quot;Mixed&quot; 时,表示","v1",0,{"answer":34,"createTime":23,"id":35,"options":36,"question":41,"source":31,"type":32},[],191113982,[37,38,39,40],"Sprite","Diffuse","Normal map","Emission","法线贴图在导入 Unity 时,需要设置的正确纹理类型是",{"answer":43,"createTime":23,"id":44,"options":45,"question":50,"source":31,"type":32},[],191113984,[46,47,48,49],"反射信息的亮度","反射信息的清晰度","反射探头的大小","反射探头的刷新频率","反射探头的 &quot;Intensity&quot;(强度)属性可以调整",{"answer":52,"createTime":23,"id":53,"options":54,"question":59,"source":31,"type":32},[],191113986,[55,56,57,58],"产生半透明的遮挡效果,部分区域被部分遮挡","光源照射强度减半","没有任何效果","光源照射范围减半","&quot;Light Cookies&quot; 的 Alpha 通道透明度为 50% 时,会产生什么效果",{"answer":61,"createTime":62,"id":63,"options":64,"question":69,"source":31,"type":32},[],"2025-05-29 21:42:44",191113988,[65,66,67,68],"反射强度","表面凹凸细节","透明度","颜色","在材质编辑器中,调整 &quot;Normal Map&quot;(法线贴图)属性,会影响材质的",{"answer":71,"createTime":62,"id":72,"options":73,"question":78,"source":31,"type":32},[],191113990,[74,75,76,77],"阴影类型","阴影分辨率","阴影颜色","阴影强度","以下哪种不是 Unity 中阴影的设置选项",{"answer":80,"createTime":5,"id":81,"options":82,"question":87,"source":31,"type":32},[],191113992,[83,84,85,86],"法线贴图存储法向量信息模拟凹凸,高度图存储高度信息用于位移贴图","法线贴图分辨率更高,高度图分辨率更低","法线贴图用于改变颜色,高度图用于改变形状","法线贴图只能用于静态物体,高度图只能用于动态物体","法线贴图与高度图的主要区别在于",{"answer":89,"createTime":5,"id":6,"options":90,"question":19,"source":31,"type":32},[],[8,9,10,11],{"answer":92,"createTime":62,"id":93,"options":94,"question":99,"source":31,"type":32},[],191114000,[95,96,97,98],"更亮","更暗","更大","更小","降低阴影设置中的 &quot;Shadow Strength&quot;(阴影强度),阴影会变得",{"answer":101,"createTime":5,"id":102,"options":103,"question":108,"source":31,"type":32},[],191114002,[104,105,106,107],".unitypackage",".png",".txt",".fbx","光照贴图烘焙完成后,保存的文件格式通常是"]