[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"$fbz17M_Yr3wRmLxyUgxh1LWgZI17BPPcEH8RQBvTwpuY":3},{"answer":4,"createTime":5,"id":6,"options":7,"origin":12,"question":19,"related":20,"source":31,"type":32},[],"2025-06-06 15:50:17",195394697,[8,9,10,11],"脑机接口技术可以用于监测学生的情绪和注意力水平","脑机接口技术可以帮助教师实现因材施教","脑机接口技术在教育中的应用仅限于理论研究,没有实际产品","脑机接口技术可以为学生提供个性化的学习指导",{"count":13,"courseId":14,"courseImg":15,"courseName":16,"workId":17,"workName":18},15,"70656bc5773ba91ca81b2dfb62011266","https:\u002F\u002Ftihai-oss-cloud.itihey.com\u002Fimg\u002F1a0e8abb158593d308758da56a7cdb6d.jpg","现代教育技术应用","1a1c3b8c62184a87b16f12df8afec346","章节测验","以下关于脑机接口技术在教育中的应用描述,哪一项是错误的",[21,33,42,52,61,70,79,88,97,106],{"answer":22,"createTime":23,"id":24,"options":25,"question":30,"source":31,"type":32},[],"2025-06-06 15:50:15",195394681,[26,27,28,29],"人工智能在20世纪60年代初进入应用发展期,专家系统取得了成功","人工智能在20世纪90年代中进入蓬勃发展期,深度神经网络推动了技术突破","人工智能在20世纪70年代初进入起步发展期,出现了机器定理证明等成果","人工智能在2011年至今处于蓬勃发展期,大数据和云计算推动了其发展","以下关于人工智能发展阶段的描述,哪一项是正确的","v1",0,{"answer":34,"createTime":23,"id":35,"options":36,"question":41,"source":31,"type":32},[],195394683,[37,38,39,40],"跨领域或跨学科","研究主题丰富","研究视角单一","应用场景广泛","人工智能在教育中的应用特点不包括以下哪一项",{"answer":43,"createTime":44,"id":45,"options":46,"question":51,"source":31,"type":32},[],"2025-06-06 15:50:16",195394686,[47,48,49,50],"数据量大(Volume)","类型繁多(Variety)","价值密度高(Value)","速度快、时效高(Velocity)","**大数据的四大基本特征不包括以下哪一项",{"answer":53,"createTime":44,"id":54,"options":55,"question":60,"source":31,"type":32},[],195394688,[56,57,58,59],"大数据可以帮助教师监控学生的学习过程,提供个性化指导","大数据可以用于预测学生是否能顺利完成课业,从而提前干预","大数据的应用仅限于学校管理,无法用于教学和学习过程","大数据可以优化学校规划,提升管理与决策效能","以下关于大数据在教育中的应用描述,哪一项是错误的",{"answer":62,"createTime":44,"id":63,"options":64,"question":69,"source":31,"type":32},[],195394691,[65,66,67,68],"分布式账本技术","非对称加密算法","智能合约","量子计算","区块链技术的核心技术不包括以下哪一项",{"answer":71,"createTime":44,"id":72,"options":73,"question":78,"source":31,"type":32},[],195394693,[74,75,76,77],"区块链可以用于构建开放教育资源(OER)新生态,降低运营成本","区块链技术无法应用于学生的学历证书管理","区块链技术仅适用于金融领域,不适合教育领域","区块链技术无法实现网络学习社区的&quot;自组织&quot;运行","以下关于区块链在教育中的应用场景描述,哪一项是正确的",{"answer":80,"createTime":5,"id":81,"options":82,"question":87,"source":31,"type":32},[],195394694,[83,84,85,86],"虚拟现实技术具有沉浸性、交互性和构想性三大特征","增强现实技术将虚拟信息叠加到现实场景中,增强体验","虚拟现实和增强现实技术在教育中无法提供沉浸式学习体验","混合现实技术结合了虚拟现实和增强现实技术的优势","以下关于虚拟现实(VR)和增强现实(AR)技术的描述,哪一项是错误的",{"answer":89,"createTime":5,"id":90,"options":91,"question":96,"source":31,"type":32},[],195394695,[92,93,94,95],"头戴式虚拟现实设备无法应用于科学实验教学","桌面式虚拟现实设备仅限于娱乐用途,不适合教育","手持式增强现实设备可以通过手机摄像头实现虚拟与现实的结合","增强现实技术在教育中的应用仅限于语言学习","以下关于虚拟现实设备在教育中的应用描述,哪一项是正确的",{"answer":98,"createTime":5,"id":99,"options":100,"question":105,"source":31,"type":32},[],195394696,[101,102,103,104],"脑机接口技术仅用于医疗康复领域,无法应用于教育","BCI技术通过采集大脑神经信号,实现人脑与外部设备的直接通信","BCI技术仅限于侵入式,无法采用非侵入式方式","BCI技术无法实现对学习者注意力的监测","以下关于脑机接口(BCI)技术的描述,哪一项是正确的",{"answer":107,"createTime":5,"id":6,"options":108,"question":19,"source":31,"type":32},[],[8,9,10,11]]