[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"$fEzhSBLtvc94mtU1xP6zu26NDIMOg94DqTkhOolQdI-o":3},{"answer":4,"createTime":5,"id":6,"options":7,"origin":12,"question":19,"related":20,"source":30,"type":31},[],"2025-10-25 11:44:56",224328178,[8,9,10,11],"电影概念设计领域","游戏概念设计领域","平面插画、广告设计领域","以上都对",{"count":13,"courseId":14,"courseImg":15,"courseName":16,"workId":17,"workName":18},6,"53e1d2ef4961cca8eea3e23969ad2cb9","https:\u002F\u002Ftihai-oss-cloud.itihey.com\u002Fimg\u002F03a579384a6dc297c89809b582fcc767.png","默认课程","work_45003862","01 数字绘画的概念(理论)","数字绘画的应用领域",[21,32,40,49,52,61],{"answer":22,"createTime":5,"id":23,"options":24,"question":29,"source":30,"type":31},[],224328166,[25,26,27,28],"数位屏数位板、压感笔等硬件设备和Photoshop、Sai、Painter等软件来完成绘画作品","电脑和Photoshop、Sai、Painter等软件来完成绘画作品","平板电脑等硬件设备和Photoshop、等软件来完成绘画作品","数位屏数位板、压感笔等硬件设备","数字绘画在制作过程中需要依托","v1",0,{"answer":33,"createTime":5,"id":34,"options":35,"question":39,"source":30,"type":31},[],224328171,[36,37,38,11],"节省材料,易于保存","光感、质感表现力更强, 细节表现力强","色彩表现空间大,修改方便、无痕,&quot;绘制&quot;方法多样,需要有&quot;承上启下&quot;的思考","数字绘画与传统绘画的差异",{"answer":41,"createTime":5,"id":42,"options":43,"question":48,"source":30,"type":31},[],224328174,[44,45,46,47],"工具,人","电脑,人","人,电脑","人,工具","绘画在 ()不在()",{"answer":50,"createTime":5,"id":6,"options":51,"question":19,"source":30,"type":31},[],[8,9,10,11],{"answer":53,"createTime":5,"id":54,"options":55,"question":60,"source":30,"type":31},[],224328184,[56,57,58,59],"插画、包装插画、书籍插画等","插画","书籍插画等","包装插画","平面设计领域主要指商业",{"answer":62,"createTime":5,"id":63,"options":64,"question":68,"source":30,"type":31},[],224328187,[65,66,67,11],"&quot;游戏概念设计&quot;全面取代&quot;原画&quot;","数字绘画全面取代传统手绘","对游戏风格的定义变得极其复杂,地域性美术风格逐渐被弱化","当今游戏概念设计的现状"]