[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"$fZVN9tKFvj-FCdpq63Z95TwSzUBXPKnnk6K9jEjV1sz8":3},{"answer":4,"createTime":5,"id":6,"options":7,"origin":12,"question":19,"related":20,"source":30,"type":31},[],"2025-12-08 13:51:58",255421343,[8,9,10,11],"机能性角色","互补性龟色","想象的角色","虚幻性角色",{"count":13,"courseId":14,"courseImg":15,"courseName":16,"workId":17,"workName":18},14,"53e1d2ef4961cca8eea3e23969ad2cb9","https:\u002F\u002Ftihai-oss-cloud.itihey.com\u002Fimg\u002F03a579384a6dc297c89809b582fcc767.png","默认课程","work_48750895","模块一理论测试","游戏中儿童通过模仿范例或对象(如司机)的一两个最富有特色的典型角色动作(如 转方向盘),来标志他所模仿的对象,此时儿童所扮演的角色属于( )",[21,32,41,44,53,62,71,80,89,98],{"answer":22,"createTime":5,"id":23,"options":24,"question":29,"source":30,"type":31},[],255421339,[25,26,27,28],"成人指导为前提","把游戏作为教育手段为前提","尊重儿童的主体性为前提","重视游戏的知识性为前提","游戏的主体性本质观,促使我们在促进和引导儿童游戏的实践中,必须以( )","v1",0,{"answer":33,"createTime":5,"id":34,"options":35,"question":40,"source":30,"type":31},[],255421341,[36,37,38,39],"茫然发呆","平和轻松","专注认真","夸张变形","可以判断儿童没有在游戏的表情状态是( )",{"answer":42,"createTime":5,"id":6,"options":43,"question":19,"source":30,"type":31},[],[8,9,10,11],{"answer":45,"createTime":5,"id":46,"options":47,"question":52,"source":30,"type":31},[],255421345,[48,49,50,51],"社会性","象征性","规则性","感觉运动性","婴儿阶段(特别是2岁前)游戏的基本特征是( )",{"answer":54,"createTime":5,"id":55,"options":56,"question":61,"source":30,"type":31},[],255421347,[57,58,59,60],"学习","自我服务性劳动","游戏","作业","现代学前教育原理告诉我们,学前儿童基本活动的形式是( )",{"answer":63,"createTime":5,"id":64,"options":65,"question":70,"source":30,"type":31},[],255421349,[66,67,68,69],"平行游戏指导","共同游戏指导","旁观者指导","非言语指导","在&quot;食堂&quot;角色游戏中,教师当食品卫生检查员,来到食堂检查卫生,指出了食堂的杂乱现象,扮演食堂服务员的儿童接受了意见,搞起了卫生.这种游戏指导的方式称为( )",{"answer":72,"createTime":5,"id":73,"options":74,"question":79,"source":30,"type":31},[],255421351,[75,76,77,78],"认知发展学派","精神分析学派","元交际理论","维果茨基理论","在游戏治疗中,首先采用了&quot;娃娃游戏&quot;技术是( )",{"answer":81,"createTime":5,"id":82,"options":83,"question":88,"source":30,"type":31},[],255421353,[84,85,86,87],"生活准备说","剩余精力说","复演说","松弛消遣说","认为&quot;游戏是为未来生活做准备&quot;的游戏理论是( )",{"answer":90,"createTime":5,"id":91,"options":92,"question":97,"source":30,"type":31},[],255421355,[93,94,95,96],"结构游戏","象征性游戏","规则游戏","机能性游戏","幼儿反复敲打桌子,在房间里跑来跑去,在椅子上摇来摇去,这类游戏属于( )",{"answer":99,"createTime":5,"id":100,"options":101,"question":106,"source":30,"type":31},[],255421357,[102,103,104,105],"单独游戏","平行游戏","联合游戏","合作游戏","游戏中以集体共同的目标为中心,有达到目标的方法,活动有严格的组织,小组里有分工,常有较明显的组织者和领导者.这种游戏称为()"]