[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"$fYfvOUj54SYoKl7A3OHbhyQujFzvFtmkdT1QzHfXNLcI":3},{"answer":4,"createTime":5,"id":6,"options":7,"origin":12,"question":16,"related":17,"source":21,"type":22},[],"2025-09-26 21:05:52",1071359627,[8,9,10,11],"Bloom","Depth of Field","Motion Blur","Vignette",{"courseId":13,"workId":14,"workName":15},"1000098358","62017278","项目四单元测试","如果要实现镜头焦点模糊效果,应该使用哪个后处理效果( )",[18,23,33,39,48,56,65,74,82,91],{"answer":19,"createTime":5,"id":6,"options":20,"question":16,"source":21,"type":22},[],[8,9,10,11],"v2",0,{"answer":24,"createTime":5,"id":25,"options":26,"question":31,"source":21,"type":32},[],1071359639,[27,28,29,30],"模糊场景","雨滴效果","添加噪点","老电影质感","Unity中的Grain效果主要用于模拟什么效果( )",1,{"answer":34,"createTime":5,"id":35,"options":36,"question":38,"source":21,"type":22},[],1071359655,[8,9,10,37],"Chromatic Aberration","在Unity中,哪个后处理效果用于模糊场景中的运动( )",{"answer":40,"createTime":5,"id":41,"options":42,"question":47,"source":21,"type":22},[],1071359671,[43,44,45,46],"提高场景对比度","模糊背景","增加高光效果","调整色彩偏移","Unity中的Bloom效果主要用于( )",{"answer":49,"createTime":5,"id":50,"options":51,"question":54,"source":21,"type":55},[],1071359715,[52,53],"对","错","Unity中的Depth of Field效果可以用于调整场景的明暗度.( )",3,{"answer":57,"createTime":5,"id":58,"options":59,"question":64,"source":21,"type":22},[],1071359756,[60,61,62,63],"实时全局光照计算","实时阴影计算","灯光强度","灯光颜色","Unity中的Realtime GI选项用于控制( )",{"answer":66,"createTime":5,"id":67,"options":68,"question":73,"source":21,"type":22},[],1071359761,[69,70,71,72],"Albedo","Metallic","Normal Map","Emission","如果想要为游戏对象创建金属质感的材质,应该调整材质的( )",{"answer":75,"createTime":5,"id":76,"options":77,"question":81,"source":21,"type":32},[],1071359771,[71,78,79,80],"Albedo Map","Specular Map","Height Map","如果想要为游戏对象创建波浪状的表面凹凸效果,可以使用哪个贴图?( )",{"answer":83,"createTime":5,"id":84,"options":85,"question":90,"source":21,"type":22},[],1071359779,[86,87,88,89],"使用3D建模软件导入贴图","在游戏对象上添加Mesh Renderer组件","打开Shader编辑器调整贴图","将贴图拖拽到Material的贴图属性上","在Unity中,为游戏对象设置材质贴图的最简单直接的主要步骤是( )",{"answer":92,"createTime":5,"id":93,"options":94,"question":99,"source":21,"type":22},[],1071359787,[95,96,97,98],"2D游戏开发","实现镜面反射效果","物理引擎模拟","音频处理","Unity中的Standard Shader可用于( )"]