[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"$f7HCCIKNSUK8ezUBx3d6e6kym28-bKEf3fKlK1nIbDhg":3},{"answer":4,"createTime":5,"id":6,"options":7,"origin":12,"question":16,"related":17,"source":27,"type":28},[],"2025-09-26 21:05:52",1071359671,[8,9,10,11],"提高场景对比度","模糊背景","增加高光效果","调整色彩偏移",{"courseId":13,"workId":14,"workName":15},"1000098358","62017278","项目四单元测试","Unity中的Bloom效果主要用于( )",[18,29,39,45,48,56,65,74,82,91],{"answer":19,"createTime":5,"id":20,"options":21,"question":26,"source":27,"type":28},[],1071359627,[22,23,24,25],"Bloom","Depth of Field","Motion Blur","Vignette","如果要实现镜头焦点模糊效果,应该使用哪个后处理效果( )","v2",0,{"answer":30,"createTime":5,"id":31,"options":32,"question":37,"source":27,"type":38},[],1071359639,[33,34,35,36],"模糊场景","雨滴效果","添加噪点","老电影质感","Unity中的Grain效果主要用于模拟什么效果( )",1,{"answer":40,"createTime":5,"id":41,"options":42,"question":44,"source":27,"type":28},[],1071359655,[22,23,24,43],"Chromatic Aberration","在Unity中,哪个后处理效果用于模糊场景中的运动( )",{"answer":46,"createTime":5,"id":6,"options":47,"question":16,"source":27,"type":28},[],[8,9,10,11],{"answer":49,"createTime":5,"id":50,"options":51,"question":54,"source":27,"type":55},[],1071359715,[52,53],"对","错","Unity中的Depth of Field效果可以用于调整场景的明暗度.( )",3,{"answer":57,"createTime":5,"id":58,"options":59,"question":64,"source":27,"type":28},[],1071359756,[60,61,62,63],"实时全局光照计算","实时阴影计算","灯光强度","灯光颜色","Unity中的Realtime GI选项用于控制( )",{"answer":66,"createTime":5,"id":67,"options":68,"question":73,"source":27,"type":28},[],1071359761,[69,70,71,72],"Albedo","Metallic","Normal Map","Emission","如果想要为游戏对象创建金属质感的材质,应该调整材质的( )",{"answer":75,"createTime":5,"id":76,"options":77,"question":81,"source":27,"type":38},[],1071359771,[71,78,79,80],"Albedo Map","Specular Map","Height Map","如果想要为游戏对象创建波浪状的表面凹凸效果,可以使用哪个贴图?( )",{"answer":83,"createTime":5,"id":84,"options":85,"question":90,"source":27,"type":28},[],1071359779,[86,87,88,89],"使用3D建模软件导入贴图","在游戏对象上添加Mesh Renderer组件","打开Shader编辑器调整贴图","将贴图拖拽到Material的贴图属性上","在Unity中,为游戏对象设置材质贴图的最简单直接的主要步骤是( )",{"answer":92,"createTime":5,"id":93,"options":94,"question":99,"source":27,"type":28},[],1071359787,[95,96,97,98],"2D游戏开发","实现镜面反射效果","物理引擎模拟","音频处理","Unity中的Standard Shader可用于( )"]