[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"$fd6brhvOABE2YQW2wCDVauzqchWbsCznxV8Ff5sbTIzU":3},{"answer":4,"createTime":5,"id":6,"options":7,"origin":10,"question":16,"related":17,"source":27,"type":60},[],"2026-05-21 22:00:28",1119075807,[8,9],"对","错",{"courseId":11,"courseImg":12,"courseName":13,"workId":14,"workName":15},"1000006248","https:\u002F\u002Ftihai-oss-cloud.itihey.com\u002Fimg\u002F2962636149a68eb92bb1436d6a0bb785.jpg","大学生心理健康","65103325","电子游戏与心理健康","奖赏系统也叫边缘系统多巴胺奖赏回路,包括伏隔核、尾状核、丘脑、下丘脑、杏仁核等深部核团以及内侧前额叶等共同组成的神经网络,电子游戏常依托该系统设计相关奖赏机制",[18,29,38,48,57],{"answer":19,"createTime":5,"id":20,"options":21,"question":26,"source":27,"type":28},[],1119075799,[22,23,24,25],"高神经质","低宜人性","低尽责性","低攻击性","暴力电子游戏的易感人群不包括","v2",0,{"answer":30,"createTime":5,"id":31,"options":32,"question":37,"source":27,"type":28},[],1119075801,[33,34,35,36],"显著增加日常亲社会行为","提升攻击性认知与攻击行为","出现情绪脱敏,降低自我自控能力","极易引发游戏成瘾问题","下列不属于暴力电子游戏对青少年造成的不良影响的是",{"answer":39,"createTime":5,"id":40,"options":41,"question":46,"source":27,"type":47},[],1119075803,[42,43,44,45],"卷入度高,沉浸体验强烈","设有及时奖赏与直接强化机制","引导玩家主动参与,易形成形象认同","游戏整体氛围平和,极少出现暴力场景","下列属于暴力电子游戏典型的设计特征是",1,{"answer":49,"createTime":5,"id":50,"options":51,"question":56,"source":27,"type":47},[],1119075805,[52,53,54,55],"奖赏系统","执行控制系统","突显性网络","习惯形成相关的神经网络","电子游戏成瘾背后涉及的神经机制包括",{"answer":58,"createTime":5,"id":6,"options":59,"question":16,"source":27,"type":60},[],[8,9],3]